Highlights: We can graduate the AVERAGE high school students with BS degree knowledge and the more dedicated students with advanced degree knowledge, even Ph.D. knowledge. These Learning Techniques can be used to greatly increase classroom and individual learning: Speed reading, Math Programs, Smartphones, Artificial Intelligence, Efficient Tutoring, an Exciting Classroom Learning Game, and Creative Thinking.
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AKA: Techniques That Accelerate Learning!
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Written By Don Design Jr. World-Class Design Engineer>
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Our hope is to start a Pilot program to prove and hone these ideas. A public or private school could be the test site.
Techniques that can start at elementary school are:
1. Speed reading the vacuum cleaner of knowledge. Theodore Roosevelt could read a 200-page book in 15 minutes! He would remember and UNDERSTAND the entire book. Teddy read 4 books a day, even as President! Experts would come to the Oval Office and Teddy would usually know as much as those experts on almost every subject. It is amazing. Other speed readers: Ben Franklin, Thomas Edison, FDR, JFK, and many others. There are many free programs online. Imagine reading a year’s History book in ONE HOUR!
2. Math programs like Mathematica> by Wolfram solves the simplest through the most complex equations instantly and shows graphic displays. Students can vary elements of an equation and instantly see and UNDERSTAND what the equation represent. Students can quickly stride through Math Land like never before with more UNDERSTANDING than ever before.
3. Smartphone: Stay current with useful Applications. Smartphones will be used daily in most careers and in everyday life. Smartphones can be used on tests to find facts and answer questions requiring understanding of the facts. A nimble 9th grader with a Smartphone can match or exceed a Ph.D in most subjects!
4. Artificial Intelligence: Stay current with useful Applications. This is beyond predictions!
5. Don Design Jr’s method of tutoring allows a week’s study of some subjects to be completed in one hour! Liberal arts college students received A’s in math and physics without reading the textbook, doing the homework, or even listening in class! Just one hour a week with Don got them ALL A’s.
Don did their homework for them before they met.
He explained each problem and solution to the student, and made sure to include the units in the equations: miles, kilometers, hours, tons, gallons, etc.
Then Don had the student explain all the solutions back to him. Don could tell if the student understood and would clear up any confusion.
Then Don would say, “The test problems will be similar to these homework problems with a few variations” Don would go through each problem again making several variations then ask the student how to solve these new problems. Don would again clear up any confusion.
Don would stay with the student until he was sure the student understood. One hour was plenty for most students. One student took 4 hours a week; this History major had NO interest in Physics until Don explained how important developments in Physics were to History.
Then Don would give the student a copy of all the solutions to take home and rewrite in their own handwriting to turn in.
An advanced student can tutor lower-grade students this way.
Some educators state doing homework for students violates academic integrity. The goal of education is to gain, understand, and apply knowledge. My tutoring techniques do this fast. All my students got A’s and are far more capable than these teachers’ average students! Are there any teachers who can say all their students got A’s? I think NOT!
There’s more: I tutored liberal arts students in math and physics, subjects that are seldom used in a liberal arts career. All my liberal arts students are very capable of dealing with any math and physics they may encounter during their careers! No one can say that about teachers’ C-grade students!
A teacher can use Don’s tutoring method to help a student who has fallen behind; “Computer Play & Learn”(TM) will give teachers time to help individual students. Teachers have gained a new joy helping students who have fallen behind!
6. Don Design Jr’s “Computer Play & Learn”(TM) teaches 1 through 40 students in an exciting game format that has the following modes: learn 100 facts, play the game, take the test, and grade the test all in one hour! One computer is connected to a big-screen TV for all students to see. Each program has 1,000 questions in 100-question groups. That is enough knowledge for most semester classes (based on the San Diego Unified School district curriculum). Teachers can choose one of their capable students to operate the computer, while they help individual students who have fallen behind! Again, teachers have gained a new joy helping students who have fallen behind!
The Learn mode shows the question and the answer and can be run at ever-increasing speeds selected by the instructor. This mode takes about 15 minutes. The first pass through the 100 questions is slow enough (about 5 seconds per question) for all students can say the questions and answers out loud. The second pass through is faster (maybe 3 seconds); the students see the question and say only the answer out loud. Subsequent passes are fast (maybe 1 second) students just watch. After about 15 minutes, most students have all questions and answers burned into their memories and are excited to play the game!
The Game mode shows all the students’ names with their scores; their names move up as they answer questions. The question is shown with one student’s name. Once that student answers, the computer operator presses a key to show the answer. If the answer is correct, the operator presses the correct key, random points (1-6) are added to the score, and their name moves up the list. The program will not ask that student that question again. If the answer is wrong, the operator presses the wrong key.
Student names and questions are picked at random so EVERYONE stays alert and LEARNING. Random points and names allow ANY student to win, not just the best students.
The Test mode shows the question for about 5 seconds allowing each student to write the answer on a sheet of paper.
The Grade mode shows the questions and the answers for about 3 seconds. Students can first exchange papers or grade their own papers.
The graded papers are turned in to the teacher. In my experience, almost always all students get 100% right! Most teachers I have worked with choose one of their capable students to operate the computer, while the teacher helps individual students who have fallen behind! Most teachers find this rewarding.
In-class “Computer Play & Learn”(TM) examples:
One shy student first whispered the answer, then later, started shouting out the answers like the other students!
Once the worst student in a class won the game and became a good student!
ALL special-ed students in TWO classes scored 100% on the tests! This was after their teacher said, “These are special-ed students. They can’t do this.” The teacher was right; these students had no interest whatsoever: no one answered a single question so far during the Game mode! Then I offered these special students candy for each correct answer. They ALL then quickly sat up at their desks after slouching ever since they sat down, stared at the screen, and started answering the questions! Soon I was tossing candy to students for almost every answer. ALL of them got 100% on the test. The teacher was amazed!
Then the teacher said, “There is another special-ed class coming in an hour. Can you do it without the candy?” At first, I did not know what to do. Then it came to me. After the second special-ed class slouched down in their chairs, I said, “Today we are going to find out who is smarter, the boys or the girls!” They all paid attention from the very beginning and ALL got 100% on the test! The teacher was flabbergasted!
End of “Computer Play & Learn”(TM) Examples.
College Degrees: Schools can have classes for students that advance faster than the standard curriculum and use advanced “Computer Play & Learn”(TM) college questions and answers. Individuals or small groups of students can use “Computer Play & Learn”(TM) programs on advanced and college subjects in school or at home to gain Bachelor’s, Master’s, and even Ph.D. knowledge. High school teachers will not need to have these specialized advanced knowledge. Each high school graduate can then go to a college or university and quickly earn their Degrees!
Don gives schools and individuals the game program for free. Schools can make their own data disk. Or schools can buy each data disk, one for each semester’s curriculum subject (based on the San Diego Unified School district curriculum) for $20/subject/school and schools can make copies freely to use in school or for students to take home!
7. Creative thinking techniques used by many creative, innovative individuals can be taught in schools. As a Design Engineer, I worked on several projects at the same time: four or five projects at different stages was not unusual!
Idea Phase: Every once in a while, ideas would start coming to me nonstop and at random. I had a notebook dedicated to each project (later a computer file). As the idea came to me, I would quickly write a short note in the proper notebook. Ideas would come to me fast and relentlessly. As soon as I made a note, a new idea would come to me. This would last sometimes for hours. I could stop any time I wanted by not writing a note and committing the idea to memory. I would stop the flow, when I had enough ideas to keep me busy for days or even weeks.
Development Phase: Then I would concentrate on just one project at a time, go over the notes to reignite the ideas, conceive new ideas, and then develop the ideas to completion.
End of suggested Techniques.
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